Proud Sponsors of Game Horizon 2013
Audiomotion is proud to announce our association with GameHorizon 2013.
The leading studio, providing performance capture for games, trailers and movies for over 15 years is delighted to announce that we are once again, supporting the conference. This year we are keeping you connected by providing the Wi-Fi.
We hope you all enjoy the show. See you there!
From Paris to Pinewood
The past twelve months has seen a lot of location work going on. Two solid months recording in Paris, shooting in London and Oxford, then onto Shepperton and Pinewood. We've been on the road quite a lot, helping deliver the VFX for some major movie projects.
The image on the left illustrates our recent location setup at Studio H at Shepperton. One of the largest capture volumes the world has ever seen.
We can't talk about the shows we've been busy with at Pinewood but they are set to be some of Hollywood's biggest Blockbusters this coming year.
French Tale Brought to Life
Audiomotion are proud to announce their involvement in a new full length, animated feature. The French production, based on a famous children's novel, was shot using Performance Capture throughout.
Audiomotion worked together with the all French cast and crew for the 8 week shoot, capturing up to 30 actors, dancers & acrobats and delivering over 27 hours of animation. Having a fully equipped location rig meant that we were able to continue shooting in Oxford at the same time. We are looking forward to seeing the final cut.
Client: Ubisoft / Massive
Following on from the success of Ubisoft’s Ghost Recon: Future Soldier, Audiomotion once again teamed up with Ubisoft, this time for the long awaited Far Cry 3.
Audiomotion set up on location to record the full performance system for the narrative driven, multiplayer co-op mode. The explosive cinematic trailer was cast and captured at our Oxford studio. Working with a top stunt coordinator and team of world class stunt performers, the team set up a production rig complete with wire work, weapon work and high action combat sequences.
Burn Rubber, Warp Speed
Client: Microsoft / Playground Games
Audiomotion joined forces with developer, Playground Games and creative agency, Goldtooth to record cutscene and in-game animation for the latest Forza title: Forza Horizon.
Over the course of the project a number of working car props were recreated by the prop team at Audiomotion including the classic Dodge Charger 69 and Mercedes SL65 AMG - all designed to scale from a series of models and real dimensions.
Future Soldier Storms To The Top!
Audiomotion were thrilled to once again join forces with Ubisoft Paris - this time working on the fifth installment of Tom Clancy's Ghost Recon series, 'Future Soldier'. Working with real US Navy Seals and a talented team of actors, Audiomotion provided 10 hours of cutscene animation. The shoot took place over three consecutive weeks and we enjoyed every minute of it!
The game release marks five years since the Ghost's last outing in 'Advanced Warfighter 2'. Claiming the top spot in both the individual and multi format charts, Future Soldier proves to it's fans and critics that it's well worth the wait!
Dead Island Is Infectious!
Client: Axis / Deep Silver
To celebrate the release of Dead Island and it's number 1 chart position, we revisit the multi-award winning, jaw dropping trailer from Develop Award winners, Axis Animation and Audiomotion Studios.
As this stunning, thought provoking intro reveals, Dead Island is a hard hitting, visceral example of the horror genre at its finest. Hailed by the L.A Times as the best game trailer in years and spawning hundreds of response videos on YouTube, this has been one of the biggest and most talked about virals of 2011.
Keep spreading the Zombie Love!