• Client

    Solid Amin / Tequila Works


Invisible Hours

Invisible Hours was one of the first video games to really explore immersive storytelling in VR. Making sure the player feel caught up in the action was our number one priority for this shoot. With two weeks of performance capture, Tequila Works focused on bringing out the emotions of the script. Shooting this game felt more like a theatre performance then a mocap shoot!