Client: Remedy Entertainment / Microsoft
Audiomotion are delighted to announce our collaboration with Remedy Entertainment to create the in-game action sequences and player moves for the most anticipated video game release of 2016, Quantum Break.
Audiomotion delivered over 12,000 seconds of animation from generic idles to level specific actions sequences and stunts, recreating full sets and in-game environments to spec.
Tuukka Taipalvesi, Executive Producer at Remedy Entertainment added “It has been our pleasure to be working with the Audiomotion team. They worked tirelessly to meet our expectations, technical and creative, while delivering quality services and animation. They have proved to be an incredible resource for our project team.”
Watch the trailer HERE
Face Your Fears
Client: Creative Assembly / Sega
Audiomotion are proud to announce our collaboration on Alien: Isolation, developed by Creative Assembly and published by Sega. We shot over two weeks worth of full performance capture and trailer sequences with a stellar cast and crew, recreating each intricate scene with scrupulous planning, prop consideration and set construction.
Alien: Isolation shows performance capture at its best, crafting realism through subtle face and body movements. The end result is a compelling performance, filled with believable emotion, as Ripley and co face their fears in a game of survival.
Capturing The Dark Side
Client: Mercury Steam / Konami
Audiomotion were delighted to provide the performance capture animation for Castlevania: Lords of Shadow and Lord of Shadows 2.
Featuring an all star cast including Robert Carlyle, Patrick Stewart, Richard Madden and Jason Isaacs, we can't wait to sink our teeth into this one!
Client: Ubisoft / Massive
Following on from the success of Ubisoft’s Ghost Recon: Future Soldier, Audiomotion once again teamed up with Ubisoft, this time for the long awaited Far Cry 3.
Audiomotion set up on location to record the full performance system for the narrative driven, multiplayer co-op mode. The explosive cinematic trailer was cast and captured at our Oxford studio. Working with a top stunt coordinator and team of world class stunt performers, the team set up a production rig complete with wire work, weapon work and high action combat sequences.
Half Blood Prince Released
Client: Electronic Arts
Tying in with the long awaited film release of Harry Potter and the Half Blood Prince comes the mulitplatform video game developed and published by EA.
Audiomotion was not only approached to provide the additional ingame mocap for Harry Potter and Hermione Granger for the sixth installment in the HP franchise but also to capture Quidditch sequences.
To recreate the flying Quidditch movements, we used a specially constructed wooden frame which allowed the actor to rotate on his 'broomstick' whilst being supported by a wire harness.
Client: Yager / 2k Games
Spec Ops: The Line is the long awaited, critically acclaimed shooter developed by Yager Development and published by 2K Games. The game is the ninth installment in the long-running Spec Ops series.
This narrative-driven military shooter follows the story of Captain Martin Walker as he is sent into a post-apocalyptic Dubai with an elite Delta Force bravo team. Audiomotion worked together with Yager, top military advisor and talented cast of actors to produce the emotive cutscene and explosive ingame action.
Future Soldier Storms To The Top!
Audiomotion were thrilled to once again join forces with Ubisoft Paris - this time working on the fifth installment of Tom Clancy's Ghost Recon series, 'Future Soldier'. Working with real US Navy Seals and a talented team of actors, Audiomotion provided 10 hours of cutscene animation. The shoot took place over three consecutive weeks and we enjoyed every minute of it!
The game release marks five years since the Ghost's last outing in 'Advanced Warfighter 2'. Claiming the top spot in both the individual and multi format charts, Future Soldier proves to it's fans and critics that it's well worth the wait!
Client: Axis / Sega
Another fantastical Audiomotion / Axis team up but this time, we're fighting Aliens instead of Zombies!
Check out the latest chestbusting cinematic trailer from the collaborative team behind the award winning Dead Island trailer...
Halo Goes Gold!
Client: Saber Interactive / Microsoft
Created in celebration of one of the most beloved franchises in gaming history, Halo: Combat Evolved Anniversary is a spectacularly remastered version of the original Halo campaign and has officially gone gold ahead of its release next month!
Halo is set for release exclusively on Xbox 360 - on the 10th anniversary of the original title's launch, and Audiomotion are delighted to announce our involvement.
Watch this SPACE...
Full Character, Full Performance
Client: Splash Damage / Bethesda
Splash Damage and Bethesda were keen to have a strong narrative in their new game BRINK and as a result they called upon our extensive experience of Full Performance Capture.
All cutscenes were shot on a London soundstage capturing all elements simultaneously - faces, fingers, fullbody and final audio with multiple performers.
Released on 13th May 2011, Brink sensationally landed the number 1 spot in the UK charts. Talk about shooting to the top!
Back in the Killzone
Client: Guerrilla/ SCEE
The Helgast are back... After the huge success of the first two games, Audiomotion are proud to have worked once again with Guerrilla Games for the highly anticipated third instalment of the Killzone series.
We hope you enjoy the visually stunning trailer...
Bond Back For Blood
Client: Bizarre Creations / Activision
Blood Stone is the new action adventure game features the likeness and voice talent of Daniel Craig, Joss Stone and Judi Dench.
Developed by screenwriter Bruce Feirstein, players must engage in cover-based firefights, lethal hand-to-hand combat and speed their way through explosive adrenaline-fueled driving sequences.
Audiomotion worked closely with a large cast of actors and stunt performers to deliver top class, high action and explosive cutscene and ingame sequences.
Three Species. One Planet
Client: Rebellion / SEGA
Rebellion returns to the cult Sci-fi franchise with it's latest Alien Vs. Predator offering due for released 2010.
Audiomotion teamed up with Rebellion to capture a range of ingame and cutscene sequences - from key character marines to the Predators themselves! Working with highly skilled, fight trained actors and stunt performers we were able to recreate the high action shots, and brutal death scenes that AvP is renowned for.
Watch this space!
Bionic Commando Returning for Duty
Audiomotion were approached by Swedish developer, Grin to provide the ingame mocap sequences including key combat moves for the 2009 release of Bionic Commando.
This adventure-platform game developed and published by Capcom in collaboration with Grin is the seventh generation console installment in the series and the sixth game overall following the original arcade, NES, and Game Boy versions.
The Fraternity Wants You...
Continuing on from where the film left off, Wanted: Weapons of Fate is a fast paced, adrenaline fuelled action game following Wesley as he attempts to uncover the truth about his mother.
Audiomotion were approached by games developer, Grin to provide the ingame mocap for this third person cover shooter. For cover sequences and prop interaction, specially constructed props were crafted for the shoot to help minimize occlusion. Where this occlusion was unavoidable, Audiomotion's team of high skilled technicians worked their post production wizardry to reconstruct and retarget the data, filling in any loose gaps with precision and accuracy.
Knocks Halo Wars Off The Top Spot...
Client: Guerrilla/ SCEE
After many years of work Killzone 2 has hit the shelves.
Audiomotion was responsible for delivering over 5000 in-game moves as well as all of the animation for the cutscenes. Cinematics producer Geert Donker stated “Throughout the production of Killzone 2, Audiomotion proved once again to be a reliable and flexible partner.
They have shown a formidable willingness to facilitate our needs, and their great team of artists ensured animation of impeccable quality. Supporting us creatively and technically, they went above and beyond the call of duty. They are a joy to work with.”
Fiddy Is Back
Client: Swordfish Studios
Our good friends have done it again and confounded the critics by producing the critically acclaimed Fiddy Cent sequel: Blood on the Sands
Watch this space for further images and details of the game.
It's looking great!